Digital Holography: from Image set to Hogels.

  • Category: 3D
  • Swimlane: 2022-2023
  • Column: Draft
  • Position: 26
  • Assignee: Gauthier Lafruit
  • Creator: Olivier Debeir
  • Started:
  • Created: 18/05/2020 11:03
  • Modified: 21/04/2021 14:37
  • Moved: 21/04/2021 14:37
  • 3D
Description

Digital holograms can be produced by capturing pictures from the scene/subject with a camera moving mm by mm along a rail and rearranging the pixels of these images to create the Hogels, which are the equivalent of the pixels in a hologram.
The project/Master thesis aims at implementing this pixels-to-Hogels transform and related post-processing for any camera setting based on the mathematical formulas available from literature.
In order to validate the process, the projections of a 3D Blender scene are transformed into Hogels with visualization of the obtained hologram within the OpenHolo.org simulation framework.
Since giga-pixels are involved in the transformation and rendering processes, software optimizations (memory caching, parallelization, …) should be applied in specific modules of the processing chain.

Prerequisites:

C++ and/or python, know-how in optical simulations and/or multi-processor optimizations is a plus (but not mandatory)

Keywords:

Holography, optical simulations

Promotor:

Prof. Gauthier LAFRUIT

Contact:

Gauthier Lafruit gauthier.lafruit@ulb.ac.be,

Sarah Fachada Sarah.Fernandes.Pinto.Fachada@ulb.ac.be

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